Game ready model of character Pagan Witch. It is well suited for projects in the style of horror and realism.
Arms, legs, and torso in a single UV map. Head, hair, mouth with eyes, clothes and decor on different UV maps. All maps have 4K resolution.
| ArtStation | X (Twitter) | YouTube | Instagram | Reddit | WebSite | FAB |
This product is on FAB - https://fab.com/s/75940a75cff7
The mature version of the product: Pagan Witch (Mature)
Video presentation Pagan Witch: https://youtu.be/v3oUiz7Z548
ArtStation of the artist who made this project: ArtStation Daria Viktorova
Features:
- Unreal Engine, Unity & Blender version
- Hight Quality Model & PBR Materials
- LowPoly - Game Ready
- Reasonable poly count
- Optimized the density of the textures
- PBR Textures are collected in ORM packages
- It is possible to partially change the color on the model (eye color, overall color of the materials)
Available file formats:
- Unreal Engine 5.1 and later
- Unity 2022 [URP | HDRP]
- Blender 3.6
- FBX (for UE5 & Unity)
- FBX (only mesh)
- PNG for Textures
3D Specification:
- 13 Meshes
- Rigged: Yes
- Animated: No
- 6 PBR Materials
- 19 Textures 4096x4096
- Textures Maps: BaseColor, Normal, ORM Pack (Occlusion, Roughness, Metallic)
Tris count:
- Pagan Witch - 48365 tris / 29199 verts / 24545 poly
Unreal Engine Specification:
*Rigged with Epic Skeleton. The skeleton from UE5.
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Rigged: Yes
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Rigged to Epic skeleton: Yes
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If rigged to the Epic skeleton, IK bones are included: Yes
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Animated: No, Only Demo
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Number of Animations: No, Only Demo - 7
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Animation types (Root Motion/In-place): 7
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Number of characters: 1
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Tris counts of characters: Pagan Witch - 48364
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Vertex counts of characters: Pagan Witch - 32759
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Number of Materials: 4
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Number of Material Instances: 8
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Number of Textures: 24
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Texture Resolutions: 4096x4096
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Supported Development Platforms: PC, Console
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Supported Target Build Platforms: Windows
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Documentation: No
- Important/Additional Notes:
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Extra joints: C_Eye_L, C_Eye_R, C_Eye_Offset_L, C_Eye_Offset_R, C_Jawbone_X, Eyelid_Bot_L, Eyelid_Bot_R, Eyelid_Top_L, Eyelid_Top_R
Unity Specification:
*To install a project in HDRP render pipeline, you need to open the corresponding UnityPackage file in the root of the project and update the required elements with replacement.
- Rigged: Yes (Humanoid Rig)
- Animated: No
- Number of Animations: 0
- Animation types (Root Motion/In-place): 0
- Number of characters: 1
- Prefabs: 1
- PBR Materials: 9
- Textures: 19
- Texture Sizes: 4096*4096
- Textures Maps: BaseColor, Normal, ORM (Occlusion, Roughness, Metallic in package), mask
- Shader Graph: 4 for URP & 1 for HDRP